This is a blog post written for my Digital Game Cultures class at university which required I limit word count, if you want to read my full review with pictures, quips, and all you can find it here.
I got far too invested in my first blog post for DIGC310, reviewing a board game I’ve played in the last week, so for anyone who doesn’t have the time to read my near 2000 words on City of Horror (and for Chris to read as part of the assessment criteria), here’s the Cliff’s Notes version.
The game requires that each player try to keep a team of survivor characters alive through four rounds of incoming zombies, scarce supplies, and blatant betrayals by other players. Significant mechanics include limited movement, limited capacities at each location, a democratic voting system to decide who gets new items or dies, among others.
The art in…
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