Perhaps we all know that technology has changed us and the world dramatically in cultures, languages and lifestyle. One of the major influences is game as the most effective vehicle for development, reproduction and public dissemination which are now the representations of archaeological practice in popular culture. Game archaeological practice represents as daily consumed popular media which has to rapidly expanded in developing media such as digital gaming and 3D online environment (Kennedy et. al, 2011).
As technology improves, opportunities for public education increases (Smeltzer, 2011). However, The Dark Soul is one of the wonder game archaeology which allows a second life experience that does not tell a story rather than is to dig out the story from ruins and learn from it (Kain, 2012).
The Dark Soul allows an experience of “second life” which provides interactive experiences according to the archaeologists who…
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