‘On Time’

Hyper Combo

So my idea for a ‘institution’ related game is based something I’ve been dealing with ever since I ‘learnt’ (I still feel at 21 I need to use that term loosely) how to organise myself. Being late is something I have always had the unfortunate habit of being ever since primary school, through high school, and now my jobs and Uni, and so I figured if anything could get me away from furiously trying to get past 10 in Swing Copter its a game where I could actually be on time for once.

At its core I imagine the game to be very similar to Temple Run in terms of mechanics, you drive your car frantically between lanes on the highway racing against an ever ticking clock and if you miss the start of class you lose. However what I thought would make it interesting is a series of passive…

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