Faith No More – a Review of ‘Deity’

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Whilst the looming pressure of a steadily approaching deadline grows in the back of my stressed out mind regarding my own game projects, this week I was given the opportunity to playtest a board game that has been in development locally by a game team outside of our class. Trapezium Games came to our Digital Games Cultures class this week to talk about Deity, a board game they have in the late stages of development which would give me the opportunity to sit down with some of my peers and role-play as a god of my own design. Or, more accurately, role-play as ‘someone who is pretending to be entirely relaxed and on top of things but really they are in a quiet state of panic due to deadlines.’ But nevertheless I actually thoroughly enjoyed my time playing Deity, so let’s take a closer look at why.

I think one…

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