Perhaps one of my most adored childhood video games is The Simpsons: Hit and Run. It had the freedom and exploration elements of Grand Theft Auto, but wasn’t filled with swearing, sex and blood; things an innocent, 11 year old girl is often naïve about.
I remember being so in love with the game that I purchased The Simpsons: Road Rage, another PlayStation game, followed by a couple of The Simpsons comics and The Simpsons show bag from the Easter Show.
My infatuation with The Simpsons franchise wasn’t based on the game itself. ‘Computer games are not just a game, never just a business strategy for maximizing profit, but always also a battlefield where the possibility to realize specific, bottom-up, heterogeneous forms of participatory media culture is at stake’ (Raessens, 2005). The creators of The Simpsons video games had developed more than just games; they had created a…
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