Australia began relatively in video game production in the early 1980s, with the Beanm Software in Melbourne which successfully released a hit game the Hobbit and Way of the Exploding Fist in 1982 and 1985. Australia has never been impacted by the proximity of Asia in game development and rather it was one of the priorities of pirate arcade machine in between 1980s and 1990s (McCrea,2013).
In retrospect, Australian game industry had been facing some critical challenges which delayed its development in video game industry. These factors are related to geographic, economic and political which definitely play a big role in distribution, retail, manufacturing and publishing in progress of game industry. Australia is positionally placed near to Asia which could boast a large market to its potential growth of game industry into the future but language and cultural differences indicate a significant barrier in Australian industry (Hinton,2012
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