While listening to Angus Baillie’s week 7 podcast, Castaway, I couldn’t help but laugh in agreement as he explained how the motivational high of game presentations quickly faded when he realised that the game he presented actually needed to come to fruition.
I was feeling the same.
While we are being completely honest here, I have a confession. My game group specifically aimed to create a game unworthy of being voted for so that we wouldn’t actually have to make it… that quickly backfired when the plan to elect the best games to produce was replaced with the plan to elect all games to be produced. Forced to create this game we had so thoughtlessly crafted, I felt challenged by something Angus touched on in the end of his podcast. He claimed that he aimed to create a game that had purpose, and that gave individuals an incentive to…
View original post 516 more words