Middleware is a cooperative player-versus-environment deck-building card game designed for up to four players, where you take on the role of the middle people in a cyberpunk dystopia, those who are being slowly crushed down under The System, trying to find some way to live your life and seize control of your own life.
Middleware was designed over the course of six months as a combined DIGC302, BCM311 and DIGC330 project. As a DIGC330 project – which is where I’m focusing attention in this post to be reblogged on that class blog – it focuses heavily on Japanese Genre Storytelling Tropes – character archetypes in media, references to Japanese culture in each character’s life and presence.
Middleware, as delivered, is a Minimal Viable Product, which shows its core gameplay loop and the ways that the game can be advanced. If you’d like to know more about the instructions…
View original post 116 more words