Jess Naous here!
Thanks to the beautiful hands of Reddit users and their millions of brilliant ideas seated in the hands of those who are too lazy to even consider it a good idea, I have come up with something brilliant.
Reddit has a subreddit specifically for those who believe they have a game-worthy idea but are far too lazy to ever put that idea to any kind of use. Then, people like me, use these ideas to absorb the most amount of inspiration we can.
Thanks to Reddit user, -Aone, I have been inspired to want to develop the concept of a game where we bring real life experiences into the game world. Now yes, this has been done a million times with a million different things, however I want to focus on the kind of real life experiences that you’re probably too scared to actually try and experience. And so, I would hope that this game, or games like this will give you an environment in which you can some-what experience these things, without putting yourself into the intimidating/scary and/or dangerous risks of actually doing these things.
At the end of the day, it will just be a game. And that will be important to remember.
I have been thinking about using the experience of lucid dreaming, as -Aonewanted this idea to be about, however Im not 100% sure I want to use this.
What I do know is that I want this game to just be an experience, no winning or losing. In saying that, I do want there to be goals, achievements, things to unlock and maybe even some puzzles/challenges. However I primarily want this to stray from the winning/losing concept. I want the gamer to just be able to experience, to put themselves in a new world.
I know this sounds awfully similar to VR (virtual reality), however I don’t want to produce this on an Oculus or any other VR system. I just want this to be a free, indie, desktop game where any random person can download and experience in minutes. I want this to be accessible.
This unfortunately is as far as I have gotten into the development of this concept, however I will keep you guys posted! By Week 5 I hope to have this game mostly mapped out, including characters, mechanics, goals and achievements sorts and how the game begins and ends.