Reach the Passenger

12596748_10154107873834427_1285575133_o

 

I thoroughly enjoyed playing Pandemic the last two weeks in class. What emerged from playing Pandemic was that I have never played a game (that I can recall) where the whole group of players had to work together to beat the game.

 

BeFunky Collage

 

I can only remember playing analogue games such as The Game of Life (my ultimate favourite game), Monopoly and digital games such as Call of Duty, Mario Kart and Super Smash Bro’s which all require you to beat other players to win.

 

 

 

travel

Also surprising was that considering that I am well travelled person, I was embarrassed at my lack of knowledge as to where specific cities were located.  Pandemic introduced me to a lot of cities I had previously not heard of or known its geographic location. Treher (2011) explains that the true value and impact of board games designed for learning are unrecognized by most people.

 

 

 

PLane

 

Thus for my independent game project I would like to create a board game centred around airports, planes and travelling to different cities. If my game does nothing but teach people about the world and cities that are exploited from world news I will be content!  If at all possible I would also like the game to be similar to Pandemic in that players work as a team.

 

games

This is because properly designed team-based board games encourage communication, collaboration and risk taking (Treher 2011). My game ‘Reach the Passenger’ (name likely to change) will be for adults as sadly now, in the world of education, most games today are created only for young children (Treher 2011).

WM

Basically this is the way I have envisioned it in my head:
Each player would be an airline and the physical board of the game would be a world map.  The way to win would be to reach the stranded passenger before time runs out. Obstacles stopping players from reaching the passenger could include but are not limited to:

  • Occupied air space
  • Sick air hostess
  • Engine failure ect.

BeFunky Collage2

The choice of creating an analogue game over a digital game first off is because of my current skills and abilities but also I also want to represent the idea that digital games do not have precedence over analogue games just because of the introduction of new technologies. However, just as the television did not eliminate the radio, nor should technology-based learning tools be considered a replacement for those used in face-to-face settings (Treher 2011).

 

12516456_10154108994074427_160070469_n

However, if I was to create a digital game I would have followed the game team-based,  thinking strategy model as to do justice to the complexity of the human experience, the dominance of computer games being orientated toward the actuality and causality of action should be broken through with games that are also based on intensity of feeling and reflectivity of thought (Raessens 2005).

Next week I plan to focus on the actual structure of the game.  If you have any ideas or particular flaws in my plan, please comment!

6 thoughts on “Reach the Passenger

  1. I’m quite an avid board gamer, and I must agree that few incorporate team work into their gameplay so it’ll be fun to play something where you don’t lose all your friends because of in-game sabotage. When creating the game, I think you have to consider whether ‘time running out’ will be a literal clock or hour glass, or you could limit the game to a certain amount of rounds. Some game mechanics you could include are plot cards (similar to Monopoly’s Community Chest and Chance cards) where certain stopovers require the player to pick up a card which could either help them out (possibly have a second roll) or practically screw them over (need to refuel, miss a turn). Definitely keen to see how this game pans out!

    Liked by 1 person

    1. Thanks for your feedback Jess! I wish that I was more of an avid board gamer. I like the idea of plot cards. I am looking forward to reading your pitch post. If you have any ideas of how I could create the game, shoot me a tweet or message @JustineMckenna

      Like

  2. I really like this idea! As a kid I was a huge fan of where in the world is Carmen Sandiego and this kind of reminds me of that. Although I don’t play many games now I always found them more fun when I could take something away from them too, like learning about a new city or culture so that could be something you incorporate into your game. I think an analogue game would work really well for your idea too, especially having a world map as the board.

    Liked by 1 person

  3. […] Reach the Passenger has now evolved into Global Crisis 2020.  I am still continuing with a cooperative game centred on movement around the world but I have included the topic area of refugees and immigration to Australia.   This was after I came across Freedom: the Underground Railroad. This board game has players working together for the Abolitionist moment. I decided to mix the two game ideas and create my own. […]

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s