Over the past two weeks I have been thinking about the development of my game, Remnants of Dream, and have made a few breakthroughs with the concept.
Firstly, I have come up with a floor plan for the world of Floria that will be placed at the start of this post. The world plan will consist of at least six areas, the seventh known as “???” is still being thought out and may not appear at all.
Also, all of the rooms featured in the game will have a seasonal theme which symbolises the cycle of life, much like the cycle the world of Floria goes through as the world of Floria goes through a cycle of decay and rebirth.
The final two characters of the game have also been finalised. We have Gladiolus, the captain of the queen’s royal guard, and Impatiens, the royal secretary. I have yet to draw concept art for the rest of my cast but have been thinking about what they look like and making notes. Back stories are still in progress for some characters, but I’m getting there.
Apart from the main cast of characters, I am also considering the use of minor characters who provide information pertinent to completing puzzles in the game. These puzzles will draw on the back stories of the main cast and teach the lead character, Verity, lessons for individual growth.
I decided to implement the puzzles in this way to bring meaning to the game. This decision was spurred by my conversation with Richard about bringing something personal to the game and also by a comment made by Clancy Carr about his interest in games that had multiple and meaningful endings, as long as they aren’t stretched too thin.
It probably looks like I’m trying to apply meaning to a game design that didn’t originally begin with a meaningful concept, and you would be right. However, once I started developing and exploring the characters backgrounds, I felt that just because it didn’t start with a meaningful concept, it didn’t mean that it had to have no meaning at all.
With the way it is progressing, I feel that Remnants of Dream will turn out to have a story that I can be proud of and that imparts meaning. But we’ll see.
In regards to production, distribution, and marketing, my options are limited.
Production wise, Remnants of Dream has always been thought of in terms of being an individual project. For the games development, I plan on doing all of the coding in GameMaker: Studio by myself, to reduce cost. At this point, I am still planning on sourcing CC music and creating the art myself.
However, I would consider commissioning artist accha for their beautiful character, background, and sprite art, if I had money. The same goes for harmonicblend, except for their music. Both worked together to produce Dreaming Mary, but I really appreciate their work outside of that games art and music.
In terms of distribution, Remnants of Dream was always intended to appear on internet gaming platform Steam. However, for Remnants of Dream to appear on Steam, it first must be submitted to Steam Greenlight. It is here where members of the Steam community gather to discuss and offer feedback on games still in development and it is also here where Steam executives select titles to appear in product listings based off of audience appeal and activity.
If Remnants of Dream was to be greenlit as a title for Steam, I would then go into discussions with the Steam marketing team about strategies for spruiking my game.
When I try to think about the audience for Remnants of Dream I have trouble imagining who this game would be for. Remnants of Dream cannot be considered a hard core game for serious gamers, but it cannot be considered a casual game either. I would like to think that the audience for this game is not gender or too age specific, but if I had to say, then I would say that the audience for this game concerns people who can appreciate indie games that are story rich. In this way, I imagine males and females between the ages of 15 to 30 as being my main target audience.
I think that’s all there is to say at this point. But if anyone has any ideas for me than I would appreciate it if you could share them in a comment.