In this game making assignment I originally wanted my game to be a board game where it takes inspiration from classic board games like The Game of Life and mixes it with a medieval, fantasy world where you grow your characters from the lowest ranks to a higher place in the universe where who you play as and the life you lead affects the players around you. This game was a solid idea with a good premise but through the lecture i realised that making the best game I can doesn’t involve overcomplicating the mechanics and having all these different components that have a steep learning curve and from my own experiences the more challenging the game is to understand the less likely I would be to have as much fun as a pick up and play game. A good example of a game with a dense set of rules and a strong learning curve as the board game Abyss that we played in the tutorial. While it being enjoyable after fully understanding the rules the build up to it was less than enjoyable and took me away from emerging myself in the games stories and world its trying to create.
Because of this limitation that exists within longer drawn out games that can slowly become tedious and boring to a casual player, I wanted to focus on having a fast, challenging game that allows the players to have multiple games in one sitting with the action and feel of the game to change with each game. Coming from a deep experience on competitive FPS games in where there is fast paced action, short games, different strategies and techniques which give each player a different experience however they chose to play the game. A game which requires practice and a level of involvement outside of the session itself can become extremely rewarding to some people as they see developing and honing their skills to be just as fun as playing the game, and through this is how i wanted to create a game in which people could get better at the game and allow new casual players and bigger fans a fun, fast paced game which they want to come back time and time again.
The game draws elements from various games such as Magic: The Gathering, the pick up and play game Snap and other battle card games like Yu Gi Oh.
The main mechanics of the game revolve around the players (2) competing against themselves and against a clock which I think would be an amazing addition to the basic card game as it gives the game a new level of challenge and makes the game more of a fast paced, action packed game. Akin to Magic etc, it will feature monster and spell cards but will do away with having to rely on a source to play the cards e.g. Mana/land cards. Cards will only last one turn unless stated on the cards as an ability and through this players have to cycle out cards and plan their next move ahead of time which adds a level of strategy. I still have to work out how the games will end, either being based off a health system, no cards in the deck or something different like collecting a certain amount of your opponents cards.