Instead of making a game for my final project I have decided to make a cinematic style trailer to promote my game. Since my background is in visual effects and animation this seemed like a good choice to refine my skills and to add another piece of work to my showreel.
Developers of entertainment games use these opening cinematics to establish a context and begin the narrative, create plot hooks, and motivate individuals to play the game (Dickey, 2006). There is substantial evidence to support the above quote, just look at any major game from the last 40 years, they all have had an opening cinematic to draw people in and to start the narrative. Just look at Blizzard Entertainments trailer to the original World of Warcraft that was released in 2004 and even in 2016 it’s still regarded as the biggest subscriber MMO to date.
“An opening cinematic can prepare players for the serious game by setting the stage in an emotionally arousing way to motivate players and thus encourage positive learning outcomes (Bowers et al. 2014, p. 94).” I feel that the trailer for the 2004 release of World of Warcraft does this.
Part of the inspiration for my game and cinematic trailer has come from looking at 2K games 2007 first person shooter Bioshock. Bioshock gave me the idea for an underwater environment, which after my virtual seascape I’m looking forward to exploring this further. As you can see from the pictures below there seems to also be a Blade Runner feel to the type of architecture used.
I got more detailed information behind the art design from the making of Bioshock video which can be seen below.
But the actual type of architecture I’m after comes from the unpopular attempt at an underwater area by Blizzard Entertainment. This area known as Vashj’ir and is home to a historical temple once used by the Highborne in World of Warcraft. An example of what this temple looks is shown in the pictures below.
The kelp and coral that is shown in the above pictures is one of the many features I’ll be using to dress up the scene. Now to actually achieve this environment, I have been looking at many tutorials to get started and I found one that will work to my advantage.
This tutorial can be seen at the following link. http://cgterminal.com/2011/12/16/cinema-4d-creating-an-underwater-scene-tutorial/. I have decided to use this one because it goes into very good detail about the features of Cinema 4D that will be used and how it will help to create the scene.
Dickey, M. D, 2006, ‘Game design narrative for learning: Appropriating adventure game design narrative devices and techniques for the design of interactive learning environments’, Educational Technology Research and Development, vol. 54, no. 3, pp. 245-263.
Bowers, A. C, Haussain, S. T, Lakhmani, S, Procci, K 2014, ‘Opening Cinematics: Their Cost-Effectiveness in Serious Games’, Simulation & Gaming, vol. 45, no. 1, pp. 93-124.