With the ideas of my game coming along well and through testing and bouncing ideas off other people it has really helped me expand in the ways that I can improve my game both thematically, mechanically and ergonomically. Because this is a card game with a collection of cards with all different visuals and abilities as well as the text on the cards which give a small look into the cards lore, there will be a lot of different assets that all will need to be designed and created and then replicated. This could become extremely costly and time consuming if I were to go about it myself and not bringing in some help from people who can specialise in different fields. In the tutorial, we were given a vast amount of resources in which we can use to get our card games up and running such as the site TheGameCrafter.com and http://www.makeplayingcards.com which is one of the handiest site that I could use to make my game as cutting all the cards out myself and making sure they are all the same size would be the definition of hell. Through going through the card making site, it could cost me around about $12 for one deck while the more decks I purchase the cheaper they become, so being in bulk would be more beneficial for myself.
As the game is only going to be the base game, I wanted everyone to be able to have the same cards to begin with and then if the game gets any bigger I could incorporate new decks and new cards in adding to the replayablilty of the game and giving the game more longevity as people want to play it more.
The main draw as opposed to the way that the game plays is the visual style of the game and how it looks in person so the art for the cards has to be impressive enough to attract people to the game and no make it stand out from the plethora of master card games that exist. This would mean I need to create original looking cards that have their own feel and look to them where they will want people to want to have them. As I am an awful artists will have to try my best and get some help from the people I know with artistic backgrounds as commissioning an artist(s) to help create my carts is way out of my budget as the commission they get is quite high and iI cannot match those prices. Along with the drawings of the monsters I want my game to be appropriate for all ages and not have to be age gated as the cards might be to graphic, sexualised or inappropriate. Just as we see games and movies that are too graphic and given an R18 classification rating, they mostly don’t sell as well as games that appeal to all audiences as there is a barrier of entry. Even though I don’t think that I could even make an R rated card game it is still something worth looking into as I would like my audience to range from 12+.
Games like Cards Against Humanity could be seen as a game in which there are themes that could be seen as needing a restriction on the age in which you should be able to play it but that is entirely personal as well as the
“Differences between government regulation and industry self-regulation are small in practice. Both use age-based categories. Both rate or classify content into those categories. Both give consumer advice on content (such as whether sex, violence, coarse language or drugs are present in the content). Both are pre-emptive, a priori systems with content not available on the market until it is evaluated, classified and labelled with the rating and relevant consumer advice. Both have legitimacy in terms of community support where parents and others seek the advice of a panel of judges. However, both are the object of debate sparked by detractors who either feel the schemes are too permissive or too restrictive.”(Brand,2009)
Brand Jeffrey, Borchard Jill, Holmes Kym (2009), ‘Case Study: Australia’s Computer Games Audience and Restrictive Ratings System’, Communications & Strategies, no. 73, pp. 67-79.