Horror, yet realistic..
Enlightening, but terrifying..
Will you experience the entity floating around your house at night?
A mix between a horror game and a real life experience brings us Haunted Dreams, an indie horror game with a twist.
Theres a lone 23 year old who shares an apartment with no one, or so he thought.. Eventually he gets sick of hearing things and waking up questioning everything, so he chooses to record his apartment during the night for the length of a week.
The twist is this, instead of trying to figure what is causing the disturbances as the role of the 23 year old, you are instead the disturbance itself, trying to figure out what you are and how you got there.
Firstly I’ll note that this game will be a downloadable game on any PC, laptop, computer, phone and tablet from the app store/website. The aimed audience will be about 14-20 year olds accessing these popular gaming sites. I wouldn’t want any lower than 14 simply because it will be a bit of a confusing thriller game, however I don’t mind if the age limit exceeds 20.
It will be an indie flash style game. Mainly point and clicks but with arrow use for moving around the house.
You will start each night waking up viewing the player sleeping and from there you will be free to wonder the house. You will be able to interact with different objects, obtaining clues as to who you might be and why you’re a spirit in this home. Once each night finishes, you’ll have a cutscene of your homeowner flicking through the security footage of that night, looking at what you got up to.. (the footage depending on what you actually did that night).
Depending on what you do each night, the home owner will have different reactions to the footage, such as making his security tighter, setting traps or if you manage to be as un disturbing as possible, even letting his guard down and allowing access to new areas.
There isn’t exactly a win or lose however there are different endings, some much more satisfying than others.
You can either
- Manage to figure out who you are by the end of the 7 nights, and figure out a way to inform your home owner, causing communication/peace.
- Find out who you are and end up scaring your home owner, resulting in no communication and the fleeing of your homeowner.
- Not ending up finding out who you are but managing to keep the house undisturbed, relaxing your homeowner and allowing for your stay.
- Not finding out who you are but eventually causing too many disturbances, resulting in your termination through exorcism.
All these endings will be determined by the actions you make, how disturbing you are, and how many clues you unlock regarding who you are.
The goal is basically to try and be un disturbing, managing to go through the nights without waking your owner/getting exorcised and being able to figure out who you are. The most satisfying ending would be the first ending, figuring out who are and alerting your home owner in a safe way.
First floor –
- Living/Dining Room
- Study Room
Second Floor –
- Main Bedroom
- Spare Room
(All in theory, as I won’t actually be producing this game, only pitching it.)
Production can be very cheap or very expensive when it comes to small indie games. In reality, I could probably produce this game with almost no cost at all, however i’d imagine it to be very poor quality that way. Game developing tools can vary from $0-$2000 dollars (such as Unity). Other creation tools can also vary from $0-$2000 (such as Blender.org).
Of course this production process will rely heavily on the people I know and the skills I can obtain. Fortunately I know quite tech savvy people who can probably be a huge help in the production of this game, minimising my cost of hiring people to have those skills for me. Of course these people will still need to get paid, and that depends on the skill they have, how they use it, while also keeping in mind where they live, how expensive their tools are and travel (if necessary). In this case I would want to keep costs low when it comes to what programs I use to create my game, and just spend my money on having great skills to best utilise those programs.
I would also need a website which would cost money as well.
Im looking at minimum a few hundred dollars, which is a little under my price range. So I’m willing to spend about $1000-$1500 in order to produce the best quality indie game I can. This includes the website, obtaining licenses for software and paying my employees.
Keep tuned kiddies, its only the start of this haunting journey! – Jessicca.