For my game for DIGC, instead of creating something from scratch, I’m considering changing an existing game into a different format, e.g. PC based MOBA to a strategic board game aka Attempting to make a board game out of DotA 2.
There’s multiple things that need to be addressed in changing this to a board game, a few of which are as follows:
- board structure
- progression – dice based? is that too simple, or would making it more involved just make everything too confusing)
- incorporating as many elements of the original game as possible – how is it possible in a board game?
For the board structure, the actual game map is VERY suited to a board game.
The square map, coupled with the 3 paths is definitely suited to use for a board game. I’m not sure if I should just stick to the 3 lanes for movement around the board, or if paths should be added within the jungles and river as well, to allow more free movement.
The main challenge I see in trying to make a strategic MOBA into a board game is trying to translate player skill into chance in order for it to actually play more like a board game. I’m not sure if due to the strategic like nature of the original game, a Point-to-Point movement structure, or even Area Movement set-out would be more appropriate. Should you instead occupy points on the board, drawing comparison to map control in DotA2, and slowly gaining control of more of the enemy’s side of the map?
After looking at similar board games, I believe one of the main ones that I’ll be drawing inspiration from will likely be RISK. As I’m writing this, I’m looking for other online games that have board game counterparts (I swear WoW had been made into RISK at one stage, but apparently that got a Monopoly version, and Starcraft was the one that got RISK) and the whole concept of ‘occupying territory’ and obtaining cards of points that you’ve captured definitely fits the DotA framework.
I’ve just found out there’s a guy on boardgamegeek who made his own version of a DotA 2 board game in 2013, but the link to all the information is no longer available, but I’ll be going through all the comments to see if there’s anything on there that will help in terms of what people suggested to him as possible changes.
As I’m a graphic designer, there is a rather small chance that my finished product will be the actual board game. Instead I’m hoping to delve into the concept design and create a booklet detailing the game, similar to the Dungeons and Dragons guides that my roommate has sitting on our bookshelf.
Any suggestions would be appreciated!