After much deliberation (and procrastination) on whether to create a text-based RPG or 2D RPG / adventure game, I have finally begun learning how to use ’GameMaker studio’, which to my dismay, it’s not as novice friendly as I hoped (I was more hoping it would just do all the work for me), but several tutorials later and a few brief and mild melt downs, I am under way.
Building upon the topic of video game archaeology, I think the strongest aspect of my game will have to be rooted within its contemporary cultural surrounding to provide some sort of commentary upon American affairs. I am now hoping to explore this quality both obtusely and slightly more subtly in the game itself, with the setting of the game in a dystopic wasteland being the obvious metaphoric and hyperbolic commentary on Trump’s America, while subtler commentary will be explored via in game commentary and the player character’s own diary. All this is probably far too optimistic to pull off, but oh well… people can dream.
As the game will amount to a indie style, RPG / adventure game, it’ll be available on most platforms, namely PC and mobile (possibly a cheeky release on console). And due to the independent nature of the game design I am predicting very low overheads for the games development.
Reflecting upon the feedback from last my initial post, the inclusion of NPC characters based upon contemporary political figures could benefit the overall goal of world building, adding greater depth and enabling further opportunities to comment on the American political landscape. I should also address why I’ve chosen to focus on the American political race rather than Australia’s tumultuous Prime Ministership. Two main reasons; firstly, in the theoretical publication of this game I’d imagine it would be far more popular in an American setting. Secondly, creating a politically charged project based on Australian politics is particularly divisive, moving the topic to America and basing the game around a figure like Donald Trump is far more satirical and less likely to offend. I am also interested in the idea of juxtaposing a satirical world with the player character’s sombre writings in his diary, which change over time to reflect his observations of the world around him.
Below is an exert from the player’s diary:
Extending from the south rose the great wall, gleaming in unwavering fortitude and indifferent protection. “To be born in the north is to be chosen”, the old voice of father still rings clear, if it not for this most divine of constructions gifted upon us by the emperor (like Moses and ark before him) the malicious shadows of the world below would devour the gloriously tranquil and golden plains… and all that dwell within.
-Glory be to Trump
- Erkki Huhtamo 2005. Slots of Fun, Slots of Trouble: An Archaeology of Arcade Gaming. Handbook of Computer Games Studies, edited by Joost Raessens & Jeffrey Goldstein. Cambridge, Mass.: The MIT Press.