My original game was going to be based on the comic book series iZombie, starring our wonderful zombie heroine Gwen as she atones and cleans up messes the dead has left behind. Great idea for a comic, a little too adventurous for an absolute Dummy like me. So back to the drawing board my team (which consists of my boyfriend and best friends patiently listening to me ramble on about terrible ideas) and I went. Several weeks, half a break down and many hours of Bubble Witch 2 later, by Jove, I think she’s got it. A wonderful peer suggested expanding the iZombie universe, creating my own character and story within the context. This could make licensing easier to obtain and possibly not get me sued. Which is ideal. I read up on the comics and came up with an idea based around one of the main protagonist: Xitalu, a Lovecraftian God. From here, my NEW and IMPROVED game, Xitalu Attacks! was born.
Xitalu Attacks! will be a casual tile-matching puzzle game. It will be available on mobile devices (IOS, Android) and geared towards a casual-gaming audience of all ages. Inspired by games like Peggle, Bubble Witch Saga, (pleasedon’tsue King), and Puzzle Bobble, the aim of the game is to shoot brains at Xitalu and his evil minions and save the planet.
To add to the challenge, the enemies will be protected by a number of coloured bubbles. To pass the level, the player must clear the bubbles by matching three or more bubbles of the same colour using the randomly generated coloured brains. Clear the bubbles, and Xitalu and co. fall to their fiery deaths! Of course, special powers can be unlocked as the player progresses through the game– or for the impatient gamer, for a small fee of $1.49 and your soul.
At first, the game will be easy, with few bubbles and passive enemies. As the game progresses, the enemies will become more aggressive, like eating brains that get in their way. Instead of a timer or a set number of brains, there is a Doom Level: each brain shot slightly increases the level (like the game Snood). Once the Doom Level is full, Xitalu creeps closer to earth. The level is lost once Xitalu reaches the ground. Strategy is used to pass the level using the least amount of brains possible.
I’ve never made a game before, but I’m interested in learning game development. As such, I’m going to “attempt”” to make as much of the game as I can. Researching programs has brought me to RPG Maker, which I bought, realised the program I had wasn’t compatible on Mac, cried, tried to get a refund, failed, and slowly began to accept my complete lack of ability to manage my money. But I digress. Mostly I’ll be trying to use RPG Maker and Unreal Engine, bringing the cost of development to around AUD$70– recommendations on other programs would be much appreciated as well.
As the game is a mobile game, marketing would largely consist of just getting the game into the market place. Google Play requires you to sign up as a developer to sell the game to Android users. Similarly, to get a game on the Apple App store requires you to sign up as an App developer and submit your game for approval.
What money I would save on marketing would have to go towards licensing. iZombie is owned by DC Comics, which in turn is owned by Warner Bros. Further research is needed, but early research shows that an application to use the images, characters, etc. needs to be submitted to Warner Bros. At the moment I’m not sure of the cost involved, but I assume it includes giving them my first-born.