Two weeks ago, I made the bold decision to ignore the comfort and familiarity of a digital project and pursue a physical card game. After pitching my idea to guest lecturer Talen Lee and Chris, I have managed to combine my passion for film with a narrative-based card game, where the player embodies one of Hollywood’s famous directors and competes to make “the perfect movie”.
In accordance with this week’s suggestion to present in a Prezi format, I have chosen to discuss my project briefly through a slideshow, and more extensively below.
Director Face-Off: Master of Hollywood
It’s award season and the year is about to close with no strong contender for the “Best Picture” Oscar. But what is this? Hollywood’s best four director’s battle it out to make the best movie of the year. The fate of their production, is in your hands.
Cards (so far)
Character (4) – The four character cards assigned at the beginning
Composer (TBA) – Composer’s whom cost points to bring on production, but have their own perks.
Studio (TBA) – Studio’s you can partner your production with, cost points but have their own perks.
Production (TBA) – Give player points, but can have positive or negative impacts on production, composed of scenarios one might face while making a movie.
Rules (so far…)
1. In a group of 1-4 players, each player randomly picks a “character card” where they will become one of Hollywood’s best four modern directors; Christopher Nolan, Quentin Tarantino, Steven Spielberg or JJ Abrams.
2. One player (how this is decided is TBA) will say a random number allowed (based on how many genres I finish with) which will then be a card chosen from the deck. (The top of the deck being “1”)
3. This is the “Genre” for the entire game, which will give strengths and weaknesses to certain characters, encouraging tactical play.
4. Each turn, players are offered an opportunity to engage with “Production”, “Composer”, “Studio” and “Production” cards which all offer strengths and weaknesses for a player’s film, these cost or add points depending on the card.
5. First player to reach 10 points or “the perfect movie”, with both a studio and composer card wins.
6. Some cards might have “end-game” perks which can lead to one last battle for Oscar glory.
As the initial card game only revolves around a small deck of cards, and is intended to be a short game, the costs are surprisingly minimal. After some research into how much bulk buying would cost, I discovered that most websites cheapen the price depending on the size of the order. On the website I was looking at for the size cards I would use for my game this was evident. Therefore the cost of production, if produced on a professional level would be quite cheap.
Distribution and Marketing
As card games, albeit non-popular card games, are primarily advertised online, I would advertise the game through online indie board game and card producing sites. As Talen Lee proved in his guest lecture, there is still a relatively good market for indie board and card games which he has taken advantage of through selling his games on a number of indie platforms. In this way I could find a “specialist” website to promote and sell my game as to capitalise on the indie market.
There would be very little reason to publicise it on a mainstream site, unless it got popular in the indie market.
I am very much looking forward to develop this game, as I can see it being a fun “time-waster” in which people who don’t want to sit down and play extensive board games, can come together with their friends and have some fun. As casual gaming is becoming more prominent these days, I hope Director Face-Off: Master of Hollywood can appease a rapidly expanding and prominent market.