Since the last post, my idea for a game has evolved. While I still like my app idea, it has been shelved for future me, so I can focus on something different: A card game which revolves around the idea of being a freelance worker, aiming to get a real job (sound familiar? Because as a creative type myself, it is a reality for a lot of people).
Just to give you an idea on the development, here is a picture of what I had before class on Friday:
And here’s a picture of what I walked out with:
Onto the basic concept of the game – as explained not through a dodgy phone quality picture~
As mentioned earlier, you the player are a freelance worker, looking for a full time job in the field of choice. There are of course a few hurdles:
- You must have cash. If you run out of cash you lose the game.
- Not everyone wants to pay you cash; in fact, most people just want to give you exposure
- You are competing against other people in your field, racing to be the first player to get a full time job.
Source: The Oatmeal
BEGINNING: How To Start
At the start of the game, each player will be dealt 5 cards, and be given 10 Cash.
The person who was up the latest the night before begins the play, and it continues in a clockwise direction.
To complete a turn, each player must in order:
- Pay 1 Cash to ‘survive’
- Draw 2 cards from the deck
- Move jobs on the field to the next ‘day’
- Choose to begin new jobs from hand before ending their go.
MIDDLE: How To Advance In Play
Through the completion of various jobs, players can earn cash for continued survival, exposure to help further future careers, and skills to complete larger jobs.
END: How To Win
Obtain a full time Job by meeting the requirements (ie. x exposure; having certain skills; etc.)
When I got home, I made a quick mockup of cards for the purpose of play testing. I will be discussing the conclusions that came out of my play testing experience shortly. For now, enjoy these rough card mockups which were made to easily translate my concept.