If you have not read my first post here is a link to it https://digitalgamecultures.wordpress.com/2016/03/19/one-of-us-is-not-like-the-other/
From my last post I have manage to make some progress with my card designs. These are a few of them.
The art style I am trying to aim for is a dark and mysteries style. The reason being is because this game has already one layer of suspense (which is trying to get the curse card). I want the cards to have that feeling as well, to help set the atmosphere of the game. The creatures I have used for this game are a mix of different mythology. Each creature is unique allowing me to add new twist towards the game. Also having provided a small description on the character to the players allows a sense of curiosity for them to find out more on what they really are. I tried finding just one artist but there were too many variables in the design I wanted. So I went on DeviantArt and took most of the deigns there which I well give them credit for. Most of the designs comes from EclipseOfMidnight, because I love the symbols he makes and it gives a nice colour vibe to the cards.
The style on how the game works, I adopted it from games like Superfight, Once Upon A Time, Dixit, and Magic:The Gathering. From games like Superfight and Once Upon A Time, they introduce how the players itself created a story around the cards they had and that keeps people interested. Each story can vary from one person to another and from my experience it can get pretty intense. Dixit help gave me the idea for the curse card.
How Dixit works is that the storyteller has to mention a short description of their card. The rest would have to try and match that description and place a card similar to that. Everyone else besides the storyteller has to vote on the card they think is the storyteller’s description (here is a let’s play video of Dixit https://www.youtube.com/watch?v=J6UlbxeDE0w). It is kind of a bluff which then made me think of the curse card. Players would have to try and bluff other players to take it of their hand. The deny aspect of the game came from Magic: The Gathering, as I remember it was the blue deck that denies people with their spells. Adding that to the game allows more emotions to be tested throughout the game.
The people I am targeting this game to are those around 12+. Reason is because they have to be quick in their thinking of coming up with a story and some of the cards can be a little dark. So no spooking of young people here. The cost to print these cards I’m still not too sure. Currently I am just printing it out on a harder piece of paper but I’m still adjusting it. Stay tune for the next update!