In the more recent years of gaming, updates have been a huge part of games, especially online and multi-player games, whether or not its new weapons, mechanics to the game or even just a bug fix within a game. Game devs have kind of come up with a sort of solution to early game fixes and successful tests. Alpha models of games are the very early parts of the incomplete game coming together. Alpha models may or may not work, nor are they entirely expected to. Once the game is very near finished, the games play testing versions may be released and played to certain audiences. These come in the from of BETA modes and BETA periods. There are different types of BETA periods such as closed and open BETA modes, one being a special invite or successful application, and others are just open for anybody that wants to play. The BETA mode allows for the devs to look into game balancing, bugs, weapons and mechanics all before an official release of the game. This also becomes testing waters for servers and even positive or negative feedback on the game and whether or not people found it enjoyable or not.
With our Game Dossiers, the play testing and creating that we will be doing during the semester will allow us to constantly play “BETA” versions of our game. This aspect will give each of us an insight into each others games, how they play, how they feel and even whether or not we like them. Although the ‘release date’ of our assignments rapidly approaches, we may not see a complete version of our own games or dossiers, we may just see a whole bunch of “BETA” versions.