Well into the term, our game projects should be well underway and looking spiffy. My game, Remnants of Dream, is complete in the sense that I have completed what can only be described as a demo.
But even as a demo, I think I have achieved something pretty cool, and I can’t wait to work further on this game. I most definitely will be working on this game, even after the DIGC310 course is over, until it is completed.
In terms of the battle mechanics of Fire Emblem and Xenoblade, I’m afraid to say that the software I am using to create Remnants of Dream, while mostly intuitive, is nowhere near allowing enough to implement any other type of battle mechanic than the Final Fantasy style battle mechanic. While this style of battle is a choice enforced by the program, it is also effective because it is a tested mechanic that works.
I also feel that it would bring more meaning to my game, especially later on, because you can see the characters more clearly in battle struggling against each other, which is important because the world of Floria and its inhabitants are an analogy of the main characters psychology, and the main characters purpose in Floria is to defeat or accept the inhabitants who represent her insecurities.
In terms of the world of Floria making reference to Verity’s interests, it will definitely happen. As the game goes on, more of Verity’s character will be revealed to the player and the visual representation of her mind/Floria will begin to take on more meaning.
What has also been asked is what other games have influenced my design decisions and story choices.
Games that have influenced my design decisions include:
- Dreaming Mary: for its use of information and exploration driven and thought provoking gameplay
- Bioshock: for its use of player choice affecting the outcome of the story
- Various Final Fantasy games: for their battle mechanics
Various games have been very inspirational for Remnants of Dream, each contributing in their own ways. Games that have influenced the story of Remnants of Dream include:
- Dreaming Mary: in its entirety, especially its premise in that the whole world is a dream concocted by the main character
- Undertale: one of the more recent games that I have played with a story that was just breathtaking
- Baten Kaitos: Eternal Wings and the Lost Ocean and Baten Kaitos Origins: both of these games are ones that I cherish, I felt that the story’s they brought to life were incredibly moving and beautiful, they will always hold a place in my heart.
- Various Legend of Zelda games: many of these games I played growing up, and I can still remember playing them back when I was in primary school. I believe they have influenced my love for the stories that games present.
To finish off, I want to talk briefly about RPG Maker MV, mods, and the incredible Yanfly. Moore (2005) says mods are the product of more technically demanding creative practices which result in additional software (pg. 104). Although talking about mods for games which alter the original game, I think this principle can be applied to game creation software such as RPG Maker MV.
Yanfly is an independent creator of RPG Maker MV plugins/scripts, which I believe can be viewed as mods, in the sense that they are add on software that alters the original RPG Maker.
But why make mods? Moore (2005) explains that modders create these extensions for these works because they want to explore the technology and discover what potential the software has for the creation of new content (pg. 105). Yanfly, in this vein, is also interested in discovering the potential of RPG Maker MV, but is more so invested in supporting indie game makers by creating these free resources so that others can utilise RPG Maker MV to its fullest capacity, which is expanded by Yanfly’s plugins.
Because Yanfly’s plugins are free to use, we can view them as belonging to ‘The Commons,’ which Moore (2005) says, in the digital environment, information and cultural products located here are not restricted by a lack of physical resources nor are they reduced by overuse, they can be copied and distributed endlessly (pg. 108). The only thing that Yanfly asks in return for use of their plugins, is that fair attribution be made in the game’s credits to Yanfly or Yanfly Engine, and that a free copy of your game would be appreciated.
Using RPG Maker MV at first has been slightly limiting, but Yanfly’s plugins have greatly extended the capabilities of the program. Mods are most definitely important in the gaming community.
Moore, C 2005, Commonising The Enclosure: Online Games and Reforming Intellectual Property Regimes, Australian Journal of Emerging Technologies and Society, Vol. 3, No. 2, pp: 100-114.