It seems like everything is coming together with Doorways since I have all the loose ends tied up in terms of rules; this will be my final post describing any game mechanics and next time I will focus on real-life factors such as marketing, producing and the art design of the game. For now, these are a few of the rules that I haven’t revealed yet and will hopefully round out the game.
With the monsters, the cards will include a number in the top corner which is the lowest number a player can roll to defeat the enemy. The monster also dictates what type of loot the player receives and will be written on the card. For the lower level monsters, the players must roll the item die to determine what they will receive while the higher level monsters will provide more loot and will not necessarily be left to chance. You are also able to exchange loot at a 3:1 ratio to help you collect certain items that don’t appear very often. There is five types of loot; keys, gold, gems, daggers and helmets. Keys are the most common while daggers will always be required in a sabotage quest. Defeating monsters isn’t the only way to collect items, you can also steal them off another player when you sabotage them and if you land on an event card, there is a possibility of finding a treasure chest (similar to Zelda games).
I’ve finalized my characters in terms of their strength, weakness and superpower and I’ve used an online avatar face maker to create each characters look. I’m working on making makeshift character cards that provide all the information of their powers and also includes a small title that illustrates a small part of their personality. Here is the base look of two profiles right now, I’m still debating on whether to put a little description of each character at the bottom and I still need to add in the sabotage success rates:
My final two characters are Eric and Leanna who both an their own unique set of strengths and weaknesses. Eric’s strength is his higher chance at sabotage which explains his title, “The Mischievous”while his weakness is his tendency to drop loot (determined by a dice roll where 1, 3, 4 and 5 mean he loses a piece of loot). On the other hand, his superpower is his ability to swap out quests in each world by picking up two cards and choosing one out of the ones he holds. Leanna on the other hand can exchange items for a 2:1 ratio as her strength and her superpower is her immunity to sabotage which she can use in one world. However, when she is sabotaged, she also misses a turn so it is important to lie low and not make enemies between other players.
Looking forwards toward the final project dossier, I will try to create a rulebook which will include the back-story, rules and game mechanics. Using art from sites such as deviantart will show how I’d like the rulebook to look if the game went into production and will also test out my ability to successfully explain Doorways to others. The rulebook will include all four character profiles, a few examples of monster and quest cards as well as the type of loot players can collect.