For my game pitch, I decided to create a short clip explaining the main themes and mechanics of my game, Global Crisis 2020. This was because I drew a lot of inspiration from our week on machinima and by reading Moore and Barwell’s (2013) article, Understanding Machinima (Chapter 11). Moore and Barwell (2013) outline machinima as a participatory media and a communicative media art-form. Creating this clip has made others envisage the game as if it were real.
After pitching my game to the class, many people referred me to Papers Please, a video game created by indie game developer Lucas Pope. In summary, the game focuses on the emotional toll of working as an immigration officer in a fictional dystopian country of Arstozka, deciding whom to let in and whom to exclude from entering the county. See a gameplay of Papers Please below (I think the narrator’s accent makes the whole video):
After spending time on building the mechanics of my game (see the Google doc here). I have come to realise the very sensitive issue around ‘terrorizing cities’ and the research needed in finding out the specifics of how refugees are processed in Australia. I have found two really straightforward and reliable websites explaining the process of refugees from their home country to Australia, see the links below:
The main limitation of my game design which will also effect the game’s marketing and distribution is the heavy theme. A lot of people play games to escape ‘reality’ and have fun, “games are still regarded with suspicion as activities that detract from the serious business of work” (Moore 2011, Pg. 337). Global Crisis 2020 will be posed as an educational game, which will put the creativity of play towards a functional outcome and produce a productive end (Moore 2011). See a video below about what board games can teach us, the example used in Pandemic!
Barwell, G. and Moore C. 2013, ‘World of Chaucer: Machinima and Adaptation’, in Understanding Machinima: Essays on Filmmaking in Virtual Worlds, edited by Jenna Ng, Continuum: London.
Moore, Christopher 2011 The Mobility of Play, Convergence 17(4) 373-387.