Glenn Frey’s classic track is about how I feel about my game right now – the heat is most definitely on. Luckily, I’m getting somewhere! A lot of my research, my Save Your World ‘story’ (as simple as it may be), my chip music and my game mechanics are all mostly locked down.
My characters are also coming along, slowly but surely. The whole idea driving Save Your World is that you can customise your characters, but I need somebody to playtest with and, honestly, my game-making skills are nowhere near that sort of standard yet.
Everybody meet Dirk, my very first playable character! Note the 8-bit, pixel style of his aesthetic. I had a lot of fun making Dirk, but the pixel art process (made look ridiculously easy by artists like Karina Dehtyar and ) is really hard and really time consuming. Like most things in this whole game-making process I am a complete novice, but I’m having a lot of fun learning and I’m pretty pleased with how my first pixel-made character came out.
Although pixel art is super fun, finding music for Save Your World has been an absolute blast. Chiptune is an integral part of any self-respecting 8-bit game and I got lost for hours on Free Music Archive sourcing content. These are, so far, my two favourites (here and here).
Stencyl has also proven to be a lot of fun! It’s major appeal, at first, was that it was free but it’s massive resource of tutorials and interactive user community has been a godsend. I’m still having a little bit of trouble with the gravity parameters, but I’m hoping that by the time of submission I will have a (albeit short) game to play through.
My audience (uh, everybody) is still the same as I explored previously, but my marketing has evolved a little bit as I move from a purely mobile game to a game that will, at least initially, be available on desktop. My marketing, as least in the short term, may have to reflect this. This change is, in all honesty, due to my shortcomings with coding, but a lot of my research and ‘end game’ is still going to be on a mobile platform. Save Your World is ideal as a mobile game and I hope to end up with that as a finished product. Although it’s discouraging, I had to be realistic in my abilities and I’m hoping that, after the session is over, I’ll be able to further continue on with game making and app development.