Traditionally games fall into two categories: competitive or cooperative. Cooperative games model a situation where two or more people have to work together to achieve a win-win. Cooperative games does not necessarily mean that each player will benefit equally or even benefit at all but include enforceable rules for negotiating or bargaining that allow played to identity a desirable outcome for the parties included. For our group project we did a ‘Let’s Play’ of the game bonanza which is a cooperative game where in order to win or achieve anything you need to work with others.
My car parking board game will fall under the competitive category where players are required to form strategies that directly oppose the other player in the game. Games like Chess fall into this category where the goal for the players is opposing. I plan on using the competitive nature in people to get people excited and passionate about being the first to get their car parked and ultimately WIN.
The social utility of my board game is really just to give people a laugh and teach them that sometimes in life you don’t get a car spot. It could also be seen as a slight stab at UOW parking and how pathetic it is, and how they haven’t fixed the ongoing issue of parking on campus. There is much to be learned when playing my board game, for example ducks are a big issue at UOW, letting strangers into your car is okay if its for free car pooling and so on. I tried to look into some further research on the social utility of board games, but instead I found an interesting document on Grand Theft Auto’s affect on children, which is kind of related to my topic? I mean there’s people driving around in cars in my board game, the only difference is they didn’t steal them. GTA is arguably one of the most controversial games that has been released in the past 20 years, with it’s encouragement of violence, drugs, theft, prostitution and so on. Legislators tried really hard to put a ban on the game being sold to minor’s, which throughout gaming history has always been done, with examples like Call of Duty’s terrorism level where critics flipped out over the idea of being a terrorist in a game, or going way back to early violence concerns with games like Street Fighter or Mortal Combat. Now that definitely didn’t have anything to do with my parking board game, but let’s hope no critics from the university flip out at my satire attempt to ridicule that parking here at UOW.