Critical Evaluation of Pandemic (Group Project)

Justine McKenna

Most critical evaluations and or reviews of board games are structured by comparing the good and bad elements of the game. However, Pandemic has limited criticisms. The only habitual criticism I found when researching the game was that some argue the topic of the game is a bit taboo to be packaged as family entertainment (Keller 2014).  Nevertheless, most people disagree with this statement as the main goal of the game is to cure and eradicate diseases.

The success of Pandemic as a cooperative board game is evidenced by the high ratings the board game receives from accredited review and game selling websites. Amazon.Com rate’s Pandemic 4.7/5, Board Game Quest rate’s it 5/5 and Apple iTunes rate’s the Pandemic app 4.5/5. The ultimate ‘win’ factor of Pandemic in comparison to other cooperative games is that every time you play the game, it’s different. Every time you play different…

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