And here comes the end of my blogging series for DIGC310. Honestly I never ever saw myself designing or creating a board game or even doing a subject that was about gaming in general. My whole life I have never quite been a gamer, I owned and played a PS2 as a child and then in my early teens I played some Halo 3 here and there, but after I turned 16 gaming was something I did maybe a few times a year. It’s just not me, luckily for me I do enjoy a good board game so choosing this path for my final project made this topic and class a little better for someone who couldn’t understand why everyone was using all this cool gaming terminology all semester.
The board game has been quite enjoyable to test on people, I’ve found that mainly people that attend UOW find this game entertaining and funny but people that don’t quite get a lot of the inside jokes find the game fun, but don’t quite get it if you know what I mean. The game overall has the potential to grow in many area’s and could even reach out to other university students if the games could be personalised depending on what uni you attended and so on. I could even decide one day to make expansions to just general issues with parking. The game could potentially be used as a political statement to the transport authorities if there were issues with parking on a larger or more impacting scale. The game design was simple, not overly aesthetic, although with more time and more qualified graphic designers it could become better looking. The game simply is fun to play, and doesn’t go for too long so it’s a nice short ice breaker game for people to play potentially when they’re starting off at uni or starting a new class etc.