Nearing the End [sorta]

I’m stuck for ideas in developing this game further, so clearly the answer is to play DotA2 for a long time. In the name of research and development of course.

I’ve just been working on designing the manual because I’m still stuck on the rest of it, and I’ve been doing a lot of design stuff for other classes so I kinda threw it in there at the same time. I’ve been using art by Pior Oberson, because line concept art mixed with colored versions is the look I was aiming for. And clearly as I mentioned previously, I have neither the skill nor the time to attempt to draw my own.

I’m pretty much just throwing things together for fun at the moment, and looking at possible ways I can end up putting this all together. Except obviously instead of the placeholder text I have for the moment, it’d be set out with in depth rules and explanations for the board game.

Screen Shot 2016-05-20 at 7.22.35 PM

 

Screen Shot 2016-05-20 at 7.41.05 PM

I’m hoping a picture speaks a thousand words because that’s the difference between this blog post falling drastically short or exceeding all word count expectations.

No but in all seriousness, in terms of the game itself, I know exactly what my aim is, thats not something I’m unclear on, I think writing the dossier will definitely help by forcing me to actually write everything down, and when looking at it as a whole instead of scrappy bits of my handwriting in random notebooks everywhere, I can easily figure out whats compatible and what isn’t in terms of rules and gameplay. Always have all my friends that play DotA to go to and ask “does this make sense to you” if I can’t make the decision myself.

Should be fine. Yep. Everything is fine. … Yep.

 

 

 

One thought on “Nearing the End [sorta]

  1. I think the art works are spectacular. I am somehow worry about how you describe your creation as “throwing things together for fun at the moment”. I also tried to do the same thing at the beginning, I attempted to put elements from different board games together, but after a few testing games with my friends, we found it a bit too complicated to play. I would suggest you to focus on maybe 2 or 3 core elements that you really like and develop a set of core rules, then you can slowly twist the game a bit and add in more elements.

    Like

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