I’m stuck for ideas in developing this game further, so clearly the answer is to play DotA2 for a long time. In the name of research and development of course.
I’ve just been working on designing the manual because I’m still stuck on the rest of it, and I’ve been doing a lot of design stuff for other classes so I kinda threw it in there at the same time. I’ve been using art by Pior Oberson, because line concept art mixed with colored versions is the look I was aiming for. And clearly as I mentioned previously, I have neither the skill nor the time to attempt to draw my own.
I’m pretty much just throwing things together for fun at the moment, and looking at possible ways I can end up putting this all together. Except obviously instead of the placeholder text I have for the moment, it’d be set out with in depth rules and explanations for the board game.
I’m hoping a picture speaks a thousand words because that’s the difference between this blog post falling drastically short or exceeding all word count expectations.
No but in all seriousness, in terms of the game itself, I know exactly what my aim is, thats not something I’m unclear on, I think writing the dossier will definitely help by forcing me to actually write everything down, and when looking at it as a whole instead of scrappy bits of my handwriting in random notebooks everywhere, I can easily figure out whats compatible and what isn’t in terms of rules and gameplay. Always have all my friends that play DotA to go to and ask “does this make sense to you” if I can’t make the decision myself.
Should be fine. Yep. Everything is fine. … Yep.