So its about that time that I should really explain properly what my game proposal is in depth.
As most of you know, the game is called Haunted Dreams. In the game there is a 20 year old male living on his own in an apartment, getting disturbed by something. Well… getting disturbed by you! You play as the “disturbance”. And basically your end goal is to find out who you are, and do something about it.
The game consists of 7 nights; one week. Every night, your player bcomes active. You have from 11pm-6am to roam around the house, interact with objects and do your best to find clues as to who you are. You will have a “clue bar” which goes higher everytime you find a clue. Some clues are worth more than others. When your clue bar is full, it means you have found enough clues to know who you are. The nights gets progressively harder, however not drastically. If you fail to find out who you are by the end of the 7 nights, you “lose” the game or in other words, you get to experience one of the few endings.
After every night, there will be a cut scene of your homeowner going through the security cameras he has set up. Depending on what you do each night, the home owner will have different reactions to the footage, such as making his security tighter (if you were very disturbing), setting traps or if you manage to be as un-disturbing as possible, even letting his guard down and allowing access to new areas (where better clues may be).
When the game loads, an opening screen will appear saying this:
“Welcome to your Haunted Dreams. Be ready to experience something you surely havent before.. and keep your mind open. To obtain the best experience out of this game, play it during the night, with dim lights and headphones in. Immerse yourself into an experience that will have even your dreams scared to fall asleep.”
I want to make this experience as real and immersive as possible without including VR equipment, and so I believe encouraging them to play in a more immersive environment will assist in getting the full experience.
If you would like to see the house layout, go to this blog post. I discuss the whole layout and have pictures to view.
- You have 7 nights. Each night goes for a minute per hour which means you have 7 minutes per night.
- There are 30 clues in the game. 10 of them are hidden.
- The hidden clues can be accessed through unlocking other clues and/or unlocking new areas.
- When your home owner wakes up, he starts a scare bar.
- If your home owners scare bar reaches full, the night is over.
- To move forward, use the W key or the up arrow. To move side to side use the A and D keys, or the left and right arrows. To move back use the S key or the down arrow. Use your touch pad to rotate the camera.
- To interact with an object/pick an object up/place an object down, click the touch pad/mouse and hold it down to move with object.
- You are invisible, however what you do/pick up/disturb is not blind to the human eye.
- Good luck.
When it comes to production of the game, basically im looking at close to $2000 to produce a decent game. This includes the software I will be using, such as Unity or Blender.org, as well as employees that I will be paying, obtaining licenses etc. I talk more in depth about the production means of the game in this blog post.
When it comes to marketing the game and getting it out there – I’d need to create some sort of demo or trailer that truly captures the basic goals and mechanics of the game. It is then that I can start interesting people in playing it when the full version comes out. These demos and trailers are some of the most important parts of the gaming experience. Having a small demo that makes you so excited about the actual release, building up hype and getting a small feel for the game. This is how success is made with marketing games. Social media will also be a huge aspect, especially considering I wouldnt have many other connections. I’d have to get support from family and friends, and just share, share, share. At this point i’d probably consider sponsering a page for my game on Facebook so that it would be shared onto other peoples timelines. I would have to consider this in the cost.
So this is where I am with my game dossier. Let me know if I’m missing anything. I hope you all enjoy this pitch, as much as I have enjoyed coming up with it.