As I’m solely producing a project dossier without a playable version of ‘Supreme Leader’ [due to my early failed attempts at GameMaker – Studio], I feel like it’s necessary for myself to delve deeper into the relationship between my project and the utility of game design as a tool of political satire and protest. The analysis of this relationship denotes a better understanding of the position my work takes, within the greater realm of political satire as well as explores its social utility.
A core driving factor behind my decision to make a game lampooning D. Trump was that of social utility. As a fairly politicised individual, I desired to make a project that taps into my interests, yet I wanted to avoid confrontation as much as possible, so the decision to address American politics was made. The social utility of my project is that it detracts or undermines a political figurehead via Trumps’ obtuse, satirical portrayal. This utility objective is further by its presentation in a medium which rarely contains political messages whether it be thematic or sub-textual.
As Raessen explores in his article, ‘Computer Games as Participatory Media Cultural’, a new age of cultural capitalism is upon us, with the focus moving to cultural expression and the “increasing importance to give a political ideological reading of computer games as a participatory media culture.” Given my title would be developed by the community driven Steam Greenlight, I would argue there is a particular degree of “bottom-up” participatory culture, present in my work. As addressed in an earlier blog post, a core element of ‘Supreme Leaders’ development would be the submission of side-mission and quest arc storylines by members of the community, addressing their own relationship and perspective on politics. Hopefully this will provide a voice to people who don’t usually voice their politic perspective as well as hopefully draw not politicised people into the debate
Overall I am beginning to lament making my game about American politics, with our double-dissolution election less than 50 days away, the social utility of a game about Australian politics would have been far greater. It’s a shame the to a large amount of Australian’s, the American election is a bigger story then our own.