The theme of my game is to overcome challenges and obstacles, in either the cleanest and nicest ways, or overcome them in the most obscene way possible (I know which one id choose). Since most video games can run along the theme of overcoming difficult challenges, I’m taking a different approach to it, because why the hell not?
Part of my reasoning for wanting to do this kind of game is simply because you don’t see very many offensive video games, so I’m making a more satirical approach to it, but there is also the option to play a clean and censored game depending on the choices you make, but no one wants to do that. And since at the moment it’s a text based game, it won’t be over the top violent like most games today are making the norm, as they are getting more violent as the day goes on. However, my game does have violence in it, but its more outlandish over the top “who does that” violence instead of a bullet and gore fest that games are today.
My main purpose for using a text based game is because games like zork aren’t really remembered to a high extent these days (as in it can easily slip to the back of your mind) and not a lot of young people play text based games anymore (even if I am having ideas of changing the game eventually). Although making a game this offensive will have its draw backs, as how offensive is too offensive, and who will be influenced by such a game. I could always use the comic relief defence, as “comic mischief is often used by the industry to describe violent actions performed by cartoon-like characters” (Anderson 2006), although it may not be too fruitful, as there’s no point in having a text based game if the characters are going to be animated anyway, but hey, everyone’s imagination is different.
As this can be seen as a role playing game, I really wanted to try a game where your decisions alone will solely shape the game, but I want the imagination to run wild, and since everyone plays games differently, using this kind of game was an easy choice, but since I’m not actually making the game anymore, I’m starting to regret having a text based game and going with something more realistic that could’ve brought more attention to the game.
Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley, 2006, Book, Violent Video Games and their affects on Children and Adolescents, https://www.researchgate.net/profile/Douglas_Gentile/publication/222094716_Violent_Video_Game_Effect_on_Children_and_Adolescents._Theory_Research_and_Public_Policy/links/0fcfd50ed8fcc2ab96000000.pdf