As I’m solely producing a project dossier without a playable version of ‘Supreme Leader’ [due to my early failed attempts at GameMaker – Studio], I
MOBA games are at their core, team experiences. Whenever you queue up for a game, whether you think it or not, you’re committing your time
Taking skills like strategy and sportsmanship from the board into the real world The core concept of Besieged, what I hope people will take away
So its about that time that I should really explain properly what my game proposal is in depth. As most of you know, the game
Originally posted on elysium design utopia:
This playtest was a little different to the other times; instead of bringing the game along to a group…
Every game develops its own hero that takes us away from our own world into a completely new one that we have never seen before.