I have decided to incorporate the topic for my DIGC335 Cybercultures project as a theme in the board game I am creating for this subject. My aim is to demonstrate the reality of science communication and how is is not so black as white, or fact and fiction. Factors such as political or financial gain encourage major power players in society to convey half-truths or ‘cherry pick’ data which suits their agenda.
Now the importance of science isn’t always the number one most fun conversation that everyone is scratching to talk about, so I thought it would be a good opportunity to utilize the devlopment of a board game to present the issues the science community has in presenting innovation to the public.
I have decided to use a similar game structure to the Fantasy Flight game Mission: Red Planet. Red Planet is an area control and role selection game where…
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