Pitch: Beards and Battle-axes: A Dwarfs Quest


Something or someone has slaughtered everyone in the dwarven stronghold under the Black Mountain. Hordes of monsters have taken over, the once glorious mine, and it’s up to you and your fellow dwarf kin, to find what has caused this, remove it and return the stronghold to its former glory.

Search- Kill- Loot- Repeat

This is the situation you and your friends find yourselves in when you play Beards and Battle-axes: A Dwarfs Quest.

Beards and Battle-axes: A Dwarfs Quest is a dungeon crawler based game for 2-6 players.

The game begins with each player choosing a character/class to play as. At the moment there are four classes, Wizard, Fighter, Berserker, and Engineer, and each class has different abilities and stats. There are 3 stats that make up each class, Strength, Magic, and Life, much like in the game Talisman. I’m also toying with the idea of everyone wearing knitted beards while they play, not only because I think it would just be funny, but because one of the things about dwarves is that you can’t really tell if someone’s male or female because they all have beards.Long_viking_beard_hat_1024x1024

After everyone has chosen there class, players pick up 2 treasure cards, placing them face up if using it at the time, otherwise placing them face down in front of them. Players then place their character piece at the entrance to the mine and play begins. The mine splits off into tunnels in all different directions.

Players each individually pick a tunnel to venture down at the start of the game.

The tunnel system will be randomly generated as players flip tiles that show what’s in the room. Kind of like Betrayal at House on the Hill if any of you have played that.


The symbol shown on the tile will tell the player to encounter a card from either the treasure deck or the event deck. The treasure deck is pretty self-explanatory it is made up of weapons, potions, equipment, etc, the event deck on the other hand will be more random, including curses, enemies, strangers, pets, other stuff. There will also be a few tiles that have specific things that only happen there, like a pit fall, or a treasure room.

The combat system will be much the same as in Talisman, with if the player has to use magic or strength to beat it written on the card. The player then rolls a dice along with the monster (played by one of the other players) and adds their number for that stat to it, the player/monster with the most points wins. If a player loses they must take off a life point (obviously if a player gets to zero life they die). A player may choose though to not fight the enemy at all and can choose to run away, on a four, five, or six the player succeeds, if they fail the enemy catches them and they lose a life.


Back to the objective of the game, players are trying to get themselves ready for defeating the boss (which I’ll talk about soon), to do this players are trying to level up. To level up players need to defeat monsters, for every monster a player kills, the player will go up a level. W   hen a player goes up a level they choose one of their stats to increase by one. There will also be random encounters that will give players the possibility of gaining levels by other means.

The Boss

The final boss will arrive after a certain amount of turns, and will draw all of the players back to the entrance of the mine for the final battle. Now is when all players really are working as a team, as you combine all of your power to try and defeat the boss.

There are different bosses that players can fight against for different difficulties, this will be evident by the colour of the boss card when its face down. Green=Beginners, Yellow=Skilled, Red= Expert. The amount of rounds it takes for the boss to appear will be shown on the back of the card, with a different amount of rounds for the number of players.

The bosses will all have different special ability’s that will be written on the cards, this might be special attacks or maybe a resistance to a type of attack.

The combat system will be much the same as in Talisman, with if the player has to use magic or strength to beat it written on the card.

To defeat the boss it will be pretty much the same as a normal monster but it will have stats for both Strength and Magic, with players having to best it in both.

That’s what I’ve got so far, I hope it makes sense.



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