Play testing became an integral part of the game design process. The first couple of play tests focused on testing whether the rules I had decided on fit in with the game and the mechanics. The later play tests revolved more around testing out the finalised rules and design with different size groups.
Play test one & two
This was the first time I had anyone else play the game and look at the design. This play test was with the minimum people allowed to play (two). I still didn’t have a board that went with the game so I borrowed elements from board games that I have. In this first play test it was determined that thirty health was too much and that rolling the set of four dice up to three times was too many. We had both completed the game with health levels in the mid-twenties and…
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