Play testing results. (What I learned through play testing)
- The first two play tests were done without me around. This was quite deliberate as I did not want to influence what was happening so that feedback was very honest. When it came to feedback, the same problem kept coming up which was that the rules were very complex and lengthy. It was suggested that I keep the rules as they were, but find a way to simplify them to remove the length of time that people spent reading them.
- Another issue was that players were not sure where they began, who got to start the game and what direction the game was played in. People were also unsure as to how they were meant to keep track of their hearts and bladder points, or what they used to play with (game pieces). It was suggested that I write out clearer…
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