Domination: Iron Fist play test results

Sanjihan

The first play test of Domination: Iron Fist didn’t go the way I was expecting. This was because I spent a lot of time thinking about the game mechanics and how they blended with each other. Once I got together with a few friends I thought I had gone through everything but the feedback of the first test was interesting.

First play test feedback:

  • Players lose attention when it’s not their turn
  • HP for both player and avatar are too high
  • Map is too big for 4 players (20×20 grid)
  • Drawing 1 card per turn isn’t enough
  • Game speed is a little slow when it comes to movement phase
  • Catch up mechanic for low rolls is requested
  • People who choose to hold onto cards aren’t engaged enough in combat phase
  • Aggressive players punished too heavily if they fail to kill opponent early on

After tweaking the game by myself for…

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