One of the important elements of the plans for Trivial Bullshit (as outlined here) is the mechanic by which it’s determined whether a player will lie
Month: March 2018

Dice Island: Mechanics
Originally posted on Ray Nguyen:
In last week’s blog, my group was working on developing a board game named Dice Island and its narrative and…

In-class gaming
Originally posted on Jenna Fairweather blog:
In class I participated in playing 3 seperate games. This is as a result of us being unable to…

Rules of the restaurant race!
Originally posted on Jenna Fairweather blog:
With a good game comes a decent set of rules, and in turn, interesting game mechanics. Rules enable the…

Restaurant Race!
Originally posted on Jenna Fairweather blog:
Myself and three peers have designed a board game, with much time discussing it dedicated to the background narrative,…

A.I (Unoffical name) Rules
Originally posted on Don't Forget Stephen:
“A.I” (unofficial name) Welcome back to the steampunk world of A.I. This time we will be looking into…