As detailed in my last post, Dice Island is a table-top game which plays through the narrative of plane crash survivors competing to be the lone survivor to escape a deserted island by building an escape raft out of materials found on the island.
My contribution to pitching this game was to come up with the initial concept of players being on a deserted island, as well as brainstorming and agreeing upon mechanics of the game.
The mechanics of Dice Island are as follows. The game is economic stimulation meets survival game. Up to four players begin the game with two active cards (driftwood and cloth) and four inactive raft pieces. Players activate raft pieces by acquiring the required wood and cloth (currencies) to build each piece of their raft. Players can also purchase and activate additional cards as part of their strategy in order to both acquire the wood and…
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