In the introduction to Castle Showdown, I have discussed the narrative and the overview of this card game. Our group has developed the mechanics and components of the game, we came to an agreement that the notion of customization would be available to enhance the strategic thinking of the players, rather than leaving it all to luck.

The main components in Castle Showdown are resources and calamities, each of which will have primary effects on player’s strategy. Resources are divided into three levels of resource equivalent to three stages of the game, however, I will take wood and stone as an example. Further explanation of resources system can be found on Dylan’s blog, in this post, I will clarify the calamities system, defense points and what happens in the play-through.


Every 3 turns, the players will draw a calamity card. Regardless of content, all calamities will…

View original post 251 more words

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s