Pick A Card – Any Card

Welcome to the Machine

Well here we are at the point of no return! It is time to formalise the mechanics of our game That’s Bullshit. It is beyond the scope of this article to describe the mechanics of the game in its entirety, so I will focus on one part which is the use of cards (inspired directly by the 1982 version of Trivial Pursuit) and how they produce the movement in the game. Everyone that has played Trivial Pursuit will remember that the cards are the most important part of play i.e. without the cards there is no game. The cards are the storehouse of knowledge of a very specific nature. In 2010 when co-creator Chris Haney died, Bryan Curtis wrote an essay questioning the survival of Trivial Pursuit in the Google age citing himself from 2005 stating the game ‘was once “a great repository of middlebrow culture“’. He…

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