Making A Game Part 2: Arguing as a Rule

Oblogatory Ben

Following on from my last game post about the themes and narratives of my pitched game, in this post I am discussing the importance of one mechanic from my game. Other mechanics will be posted by my colleagues Erin, Marcus and Michelle due to dreaded word limits.

The mechanic I will be discussing is arguing as a rule within the game. Arguing is extremely important to the gameplay of Trivial Bullshit as without it lying becomes bland and simple. For example; if three players were to tell the card holder their answer by simply going around in a circle, the card holder would just pick the answer that sounds the most plausible. This as the entire mechanic isn’t terrible, but it is extremely straightforward and allows players to simply get away with, it’s my answer because… I have the truth card.

Introducing arguing as a mechanic once each player…

View original post 199 more words

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s