Materiality and Prototyping

The games philosopher, Ian Bogost discusses in his book ‘Alien Phenomenology, Or, What It’s Like to be a Thing‘, the idea that making something work is a complex process that he defines as ‘carpentry’. The carpenter undertaking the complex process of making something work must also combat the material resistance associated with the object, making […]

via Materiality and Prototyping — The Source Portfolio

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