Individual Game Design: Initial Ideas

The week seven class brainstorm was an interesting exercise and I generated more solid ideas than I imagined I could come up with in ten minutes. Despite this, I’ve decided to remain with my initial plan to combine my game with my artefact for BCM325: Future Cultures, based on the Choose Your Own Adventure (CYOA) game theme, which traditionally appears in book form. However, I will be producing my game digitally. Although the legacy-style CYOA books are experiencing diminished popularity, video games adopting this theme are a “booming industry” (Tyndale et. al 2016), perhaps because narrative acts as a significant support structure for adventure-style games (Dickey 2006).

The original inspiration was one of my favourite childhood books which was based in a medieval world populated with dragons and knights. The story unfolded in a CYOA style to engross the user in a quest to save…

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