Individual Game: Abstraction & Development

Following on from last week’s blog post, ‘Individual Game: Prototype And Material Components’, my dog escape board game has developed, in regards to it’s mechanisms and finally has a name! The idea for my board game originated from true events, where my dog, Jimbo, escaped the house after seeing the cat next door. Therefore, the board game is called ‘Where’s Jimbo?!’.

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After playtesting the game during the week l realised various issues during game play. When playing we were constantly moving the tiles around to fit in new ones. In class, a solution was provided by my tutor. The game will now be played using a 6×6 grid.

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This will allow for a more structured game to be played. Using this strategy, however, created another issue. Some street tiles did not connect to the other tiles already on the board. To fix this, players are allowed to place a

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