Last week l wrote a blog on the board game rules for ‘Where’s Jimbo?!’. After playtesting in class, however, certain mechanisms and rules have changed. There were a few issues during gameplay that we encountered. The feedback on how to fix these issues was provided by play testers, Max, Dylan, Ben and Marcus. This feedback has been extremely beneficial and helpful in thinking of ways to refine my game.
1.We ran out of street cards.
The solution to this issue is to make more street cards, alternatively, if a tile is placed on top of another, the tile underneath can be returned to the deck.
2. The dog had no incentive to win.
a) Including a ‘FINISH HERE’ square for the dog to get too.
b) The dog’s aim is to return home by landing on the ‘FAMILY START HERE’ square, without getting caught…
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