I have been writing about the difficulties surrounding my adventures with game design and now I find that something of a miracle has occurred! Whilst developing my time travel theme last week, I thought about accessing different time zones via wormholes and I was going to incorporate this into my time travel theme.
Birth of the wormhole concept
In order to make this work, i was going to have the time ships (like the TARDIS but not) travelling through the wormholes to get to a parallel universe, dropping in there, collecting some universe saving object and then popping back to save everyone from extinction. It was making the brain cogs creak just thinking about it and then I encountered the concept of abstraction and it got me thinking about making everything simpler. The idea of simplifying stuff was very appealing and then it was suggested to me that…
View original post 421 more words