BCM300 – Rules and Playtesting

Eliza Appel

Continuing on with my Prototype board game Volcano Run! I spent this week, allowing a group of different players have a go at play testing without my involvement, purely following the rules I had written down and leaving them to their own devices to understand and play.

If you’re not sure what I’m talking about, have a quick browse of my initial individual game idea, the material components and experimenting with abstraction and play testing.

This week was about fine tuning the rules for my game. Below is a copy of the rules I gave to my play testers.

Screen Shot 2018-05-11 at 2.15.00 PM

I believe this play test went really well and the players seemed to enjoy it and told me about the rush at the end of the game when they realised they didn’t have long to get to a Safe Zone. They had a few improvements such as the need for…

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